After hooking us up with an excellent narrative scenario, guest writer J.J. is back again with a terrific system for creating and leveling custom Heroes in Kings of War. I can’t wait to give these a try! – Greg
Hello Folks!
It’s J.J. again. Had another random idea. I have always loved playing DnD and other various role playing games especially watching a character progress and grow in power. I thought what if you tried to do this in Kings of War. This could be an addition to a campaign. Below is a possibility of the powers and ways to level up one’s created characters. Hope y’all enjoy it.
Ways to gain experience and amount of experienced earned:
- Killing a Unit- 15
- Killing a Hero- 5
- Killing a Monster- 10
- Helping to kill a Unit- 10
- Helping to kill a Hero- 1
- Helping to kill a Monster- 5
Experience needed for each level:
- Level 1- 0
- Level 2- 5
- Level 3- 10
- Level 4- 15
- Level 5- 25
- For every level beyond 5th the amount required for the next level by doubling the experience from the previous level.
Races | ||||||||||||
S | M | R | D | U | A | Ne | Rules | Notes: | ||||
Human | 5 | 4 | – | 4 | 0 | 2 | 9/11 | Individual, (Iron Resolve, Wild Charge (1), Headstrong, or Very Inspiring) | Character Creation: Movement value cannot drop below 4, defence value cannot raise above 6, and Me, Ra, and De cannot go below +2. | |||
Elf | 6 | 4 | – | 4 | 0 | 1 | 10/12 | Individual and Elite(Melee), Elite(Ranged) or Master of Magic | ||||
Dwarf | 4 | 4 | – | 5 | 0 | 1 | 10/12 | Individual and Headstrong or Pathfinder | ||||
Orcs | 5 | 4 | – | 4 | 0 | 4 | 9/11 | Individual and CS(1) | ||||
Halfling | 4 | 4 | – | 4 | 0 | 1 | 10/12 | Individual and Stealthy | ||||
Goblin | 5 | 5 | – | 4 | 0 | 1 | 8/10 | Individual and Melee(Blast(d3)) or Lightning Bolt (+3) | New Rules | |||
Ogre | 6 | 4 | – | 5 | 1 | 1 | 11/13 | Brutal, Nimble, CS(1) | Heroic Abilities | Before the movement phase a hero may use its heroic ability. | ||
Naiad | 5 | 4 | – | 4 | 0 | 1 | 9/11 | Individual, Pathfinder, Regeneration (4+) | Turn Undead | A number of times equal to the (n) value this unit can cause all shambling units within 9″ to be unable to advance or be surged in the next turn. | ||
Abyssal | 5 | 5 | – | 4 | 0 | 1 | 10/12 | Individual and Regeneration (5+), Fury | ||||
Nightmare | 6 | 5 | – | 4 | 0 | 1 | 9/11 | Individual, Mind Thirst. Stealthy | Intimidation | Cause one unit within 6″ to become “yielding” till the start of your next round | ||
Skeleton | 5 | 5 | – | 4 | 0 | 1 | -/11 | Individual, Life Leech (1) | Magic Missile | Use this ability a number of times per game equal to Pick 3 units up to 24″ away and in line of sight and deal 1 point of damage to each target. | ||
Salamander | 5 | 4 | -/4 | 5/4 | 0 | 1 | 10/12 | Individual and CS(1) or Pistols (12″, Piercing (1)) CS(1) lowering Defence to 4+ | Move Silently | Can use the scout ability every round if not engaged with an enemy. If engaged with an enemy this unit may disengage and move following all the rules for disingade. | ||
Abyssal Dwarf | 4 | 4 | – | 5 | 0 | 1 | 10/12 | Individual and Vicious(Melee), Vicious(Ranged) or Ariagful’s Flame | ||||
Ratkin | 6 | 5 | – | 4 | 0 | 1 | 8/10 | Individual and Rallying (1) | New Spells | |||
Classes | True Fireball | Target an enemy unit. Roll to damage equal to (N). The target and every unit within 6″ that the roll equals or exceeds the defence value of the targets cause 2 damage. | ||||||||||
Cleric | – | -1 | – | 1 | 4 | 2+Level | Turn Undead(Level), CS(1) Heal(3+Level) | |||||
Fighter | 0/-1 | -1 Per Level | 5 or 0 | 1/2 | 4+Level | 3+Level | Intimidation(Level), CS(2),Javalens(18″, Piercing (1), Steady Aim) | |||||
Magic-User | 0 | 0 | – | -2 | 0 | 0+Level | Magic Missile(Level),True Fireball(Level), Lightning Bolt(3 + Level), Fireball(6 + level *2) | New Abilities | ||||
Thief | 1 | -1 | 4 or -1 | -1 | 5 | 1+Level | Move Silently(Level), Sneak Attack(Level+1), Stealthy, Duelist | Sneak Attack | When a Rogue attacks a rear it multiplies its attacks by (n) value of this skill. | |||