Creating and Leveling Custom Heroes in Kings of War

After hooking us up with an excellent narrative scenario, guest writer J.J. is back again with a terrific system for creating and leveling custom Heroes in Kings of War. I can’t wait to give these a try! – Greg

Hello Folks!

It’s J.J. again. Had another random idea. I have always loved playing DnD and other various role playing games especially watching a character progress and grow in power. I thought what if you tried to do this in Kings of War. This could be an addition to a campaign.  Below is a possibility of the powers and ways to level up one’s created characters. Hope y’all enjoy it.

Ways to gain experience and amount of experienced earned:

  • Killing a Unit- 15
  • Killing a Hero- 5
  • Killing a Monster- 10
  • Helping to kill a Unit- 10
  • Helping to kill a Hero- 1
  • Helping to kill a Monster- 5

Experience needed for each level:

  • Level 1- 0
  • Level 2- 5
  • Level 3- 10
  • Level 4- 15
  • Level 5- 25
  • For every level beyond 5th the amount required for the next level by doubling the experience from the previous level.
Races
SMRDUANeRulesNotes:
Human544029/11Individual, (Iron Resolve, Wild Charge (1), Headstrong, or Very Inspiring)Character Creation: Movement value cannot drop below 4, defence value cannot raise above 6, and Me, Ra, and De cannot go below +2.
Elf6440110/12Individual and Elite(Melee), Elite(Ranged) or Master of Magic
Dwarf4450110/12Individual and Headstrong or Pathfinder
Orcs544049/11Individual and CS(1)
Halfling4440110/12Individual and Stealthy
Goblin554018/10Individual and Melee(Blast(d3)) or Lightning Bolt (+3)New Rules
Ogre6451111/13Brutal, Nimble, CS(1)Heroic AbilitiesBefore the movement phase a hero may use its heroic ability.
Naiad544019/11Individual, Pathfinder, Regeneration (4+)Turn UndeadA number of times equal to the (n) value this unit can cause all shambling units within 9″ to be unable to advance or be surged in the next turn.
Abyssal5540110/12Individual and Regeneration (5+), Fury
Nightmare654019/11Individual, Mind Thirst. StealthyIntimidationCause one unit within 6″ to become “yielding” till the start of your next round
Skeleton55401-/11Individual, Life Leech (1)Magic MissileUse this ability a number of times per game equal to Pick 3 units up to 24″ away and in line of sight and deal 1 point of damage to each target.
Salamander54-/45/40110/12Individual and CS(1) or Pistols (12″, Piercing (1)) CS(1) lowering Defence to 4+Move SilentlyCan use the scout ability every round if not engaged with an enemy. If engaged with an enemy this unit may disengage and move following all the rules for disingade.
Abyssal Dwarf4450110/12Individual and Vicious(Melee), Vicious(Ranged) or Ariagful’s Flame
Ratkin654018/10Individual and Rallying (1)New Spells
ClassesTrue FireballTarget an enemy unit. Roll to damage equal to (N). The target and every unit within 6″ that the roll equals or exceeds the defence value of the targets cause 2 damage.
Cleric-1142+LevelTurn Undead(Level), CS(1) Heal(3+Level)
Fighter0/-1-1 Per Level5 or 01/24+Level3+LevelIntimidation(Level), CS(2),Javalens(18″, Piercing (1), Steady Aim)
Magic-User00-200+LevelMagic Missile(Level),True Fireball(Level), Lightning Bolt(3 + Level), Fireball(6 + level *2)New Abilities
Thief1-14 or -1-151+LevelMove Silently(Level), Sneak Attack(Level+1), Stealthy, DuelistSneak AttackWhen a Rogue attacks a rear it multiplies its attacks by (n) value of this skill.

About Greg

Greg is an avid Kings of War hobbyist, gamer, and podcast host from the Northeastern United States. On -/28 he'll be providing you with a range of different articles, mostly focused on the hobby and narrative sides of Kings of War.

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