The Negative Space – Army Selection at this Year’s Masters

Greetings, friends.   This is the first in a series of articles that will explore various biases and preconceptions within the Kings of War game and among the wider community.  In each article I will try to take an opinion and see what the data tells us about what’s really going on.  If you’ve read my previous article on sports scores, you know what to expect. If not, go look it up.  It deserves a Pulitzer for the in-depth analysis and hard-hitting conclusions…um…anyway, you get the idea. 

So come with me as we explore, The Negative Space.  <insert Rod Serling voice here>

With the US Masters coming up, I wanted to explore the topic of army selection among this year’s contestants.  Most notably, the skew of the “meta” toward a few select armies, leaving everyone else out in the cold.  Recently I was on my back deck with my hetero-lifemate (and perpetual masters player) Cory Walizer discussing our upcoming trip to Seattle with my wife.  At one point I may have raised my glass of bourbon in the air and said something along the lines of, “Half the field this year will be made up of just five armies.  Five!” I gesticulated wildly with my empty bourbon glass for emphasis.  “In a game with over two dozen armies and hundreds of units, we’ll be playing the same cookie-cutter lists over and over again!  In a game with infinite choices the meta has pushed everyone to take the same stuff.”  Cory nodded sagely in agreement and mumbled something about Gladestalkers and Nightstalkers and other assorted stalkers of things ruining the game.  My wife asked me if these other armies are so good, then why didn’t I pull my elves out of storage and take them?  “Because I love playing dwarfs,” I replied, as if that was answer in and of itself.  I puffed my chest out stubbornly and went on, “I’m not going to chase the meta and take a popular army like all these other guys!  Anyway, hardly anyone takes dwarfs, so I’ll be able to take the moral high ground when I go 3-3 again this year.”  I then went on to say it was a shame because the game used to be so balanced and everything was better in the good old days of 2020 and 2021.            

So there’s the rub.  If the people attending Masters have their pulse on the most efficient units and the most powerful armies, then obviously their army selection must reflect the state of the game, right?  I mean, these are the brightest minds within the Kings of War Community!  The riders of the latest optimization waves and the heralds of what’s to come!!  If there is a skew in army selection then it’s obviously a raging failure of the RC to balance things correctly, right?  We’ve never seen this type of bias and obvious skew in the past.  Right?!?

Well, not so fast.  Let’s take a look at the data and see what it says. 

First, let’s talk about army selection.  It is true that only five armies make up half the field this year.  Nightstalkers (8), Ogres (7), Forces of Nature (6), Twilight Kin (6), and 6 people playing…Dwarfs?  <Mike looks around uncomfortably>.  Hmmm…so much for taking the moral high ground.  Anyway, moving on.  Looking at the latest Clash of Kings pack it’s not surprising that Twilight Kin went from Zero to Hero with the addition of some much needed buffs to gladestalkers and other unit tweaks.  This has caused even two Sylvan Kin players to appear from the glades this year.  Same thing for Forces of Nature, (I’m looking at you Gladewalker druid and your greater air elementals).  The Nightstalkers and Ogres are big winners in Northern Kings scoring with loads of scoring units, and having universal Stealthy helps against all that glade stalking.  So why so many dwarfs this year?  Dwarfs are a good counter to both no-pierce shooting with their defense 6, and to things with stealthy because Dogs can smell you, and always hit on 4’s. 

So we have half the field playing 5 armies, and with good reason.  But is that so different from the past few years?  Is this really unique?  Sortof.

Don’t call it a comeback! We’ve been here for years!

So, here is a graph showing the army selection for this year’s Masters:

Notice the skew to the left, and how 8 of the existing armies aren’t represented, and 5 of them only have one player each.  This looks bad.  Now, let’s compare this to the 2021 spread.

This looks better, with a more even distribution.  Only 8 of the armies have zero or one player each, and there are a bunch of armies with two or more players.  The top half of the field is made up of 7 armies, as opposed to 5 in 2022.  This feels more reasonable.  Interestingly Forces of Nature, Twilight Kin and Sylvan Kin all had no players last year.  Apparently, No-nerf ™ Clash of Kings did its job.  Let’s go back to the 2020 Masters, which was the first one after 3rd edition was released.

Ah, so there’s the skew I was complaining about.  Half the field is made up of 6 armies.  And look at those undead numbers!  Still lots of Nightstalkers, mostly to counter the boogeyman of war engine shooting.  But only four armies weren’t represented.  (Poor ratkin slaves…always bad, no matter what year it is.)

So, what does this tell us?  I would say that first, skew has always been with us.  In a game where the balance is so tight, competitive players will gravitate toward armies that give them whatever small advantages they can get.  And for people that follow the “meta” they can craft armies that counter those efficient armies.  Second, the skew that we’re seeing this year among the top armies has been seen before.  Yes, things seemed more even in 2021, but the 2020 army mix, which came right after another major rules upheaval, seems really familiar.  History doesn’t repeat, but it echoes. 

In my mind the real issue is the larger number of armies that have little to no representation.  As our chief editor Brinton mentioned recently on Counter-charge, there are always people that will take their army because it’s “what they play”, or because it looks awesome, or for theme reasons.  But there seems to be less of that this year.  Are people more willing to “chase the meta” to be competitive?  Maybe, but to be fair, even 64 players is a pretty small sample size.  One or two people pulling their elves out of storage can really shift the numbers.  I’ll reserve judgement for now.

So, let’s take a look at my second assertion.  “All of these twilight kin lists are gonna look exactly the same!  Cookie cutter non-sense!”  Now, I have to confess that as a former warhammer fantasy player I may have dark elf PTSD.  I would roll up to a table, see that my opponent was playing dark elves, and could recite everything that was in his list, give or take 100 points.  And I definitely brought my bias with me this time.  Let me explain.

I looked at all of the units taken between all of the Twilight Kin lists at the Masters, and tried to find which units were taken across a majority of the lists.  For purposes of this analysis units are considered the same if they have the same unit type, regardless of magic item or option loadout.  Based on my bias, I assumed that 1800 points of stuff would be the same between at least 5 of the 6 lists.  But nope.  Not even close.  Among these lists 4 of the 6 players (which I’ll refer to as the “standard” list) took the same 1,245 points of stuff, as follows:

Regiment of Impalers

2 x Regiment of Gladestalkers (SS)

2 x Mindscreech

Troop Gargoyles

Summoner Crone (SS)

La’theal (yay for stealthy!)

But 5 of the 6 players (which I’ll call the “super-standard” list) only had 500 points the same.  (I’ve marked those units above with SS).  And only the Summoner Crone was taken across all six lists.  That’s right, gladestalkers weren’t taken across all lists.  What?!? 

The breakdown for the other lists looked like this:

Ogres: 1,265 points

4 x Warrior Reg  (1 Reg SS)

Warlock (SS)

Sergeant

Bully

Nomagarock (SS)

Mammoth with Big Deal  

  

Forces of Nature: 1,190 points

2 x Scorchwing Horde

Earth Elemental Horde (SS)

2 x Greater Air Elemental (1 GAE SS)

Glade Walker Druid (SS)

Dwarfs: 1,435 points

2 x Ironguard Reg w/ mastiffs (SS)

Mastiff pack w/ mastiffs

Sharpshooter

Bulwarker Reg

Ironclad Horde

Golloch’s Fury

Stone Priest (SS)

BSB (Gotta love that formation)

Now, you may be asking yourself, how does this compare to previous years?  Excellent question!  Let’s look at Nightstalkers, which had strong representation last year as well, and compare the “standard” list from this year to last year. 

Nightstalkers 2022:  1,190 points                             

2 x Scarecrows Reg (SS)

Planar Apparition

Horror Riftweavers Reg

3 x Soul Flayer Reg (SS)

Esenyshra

Nightstalkers 2021:   980 points

Horde Butchers (SS)

Horde Butchers

Mind Screech (SS)

Planar Apparition (SS)

Horde of Fiends

As you can see, there were around 200 less points of “standard” units taken across all nightstalker armies, but that translates to a single units worth of stuff.   Apparently there will always be a core of “good stuff” for players to take. 

Real players take me in threes!

So, what does that tell us?  Mostly, that my biases are dead wrong.  Just because someone is taking a particular army doesn’t necessarily mean it will look exactly the same as everyone else.  Yes, around half the points of each army are taken by a slim majority of those players, but it’s not the vast majority of the points, nor is it the vast majority of players.  The internal balance of these lists is not as skewed as my biases were telling me.  There are multiple viable build options within each army list, and that is a testament to the balance of the game as a whole.  If anything, my dwarves are the most uniform across all players, which speaks to the anti-meta slant of the army. 

In conclusion, are competitive players just a bunch of clones, forced into “optimum builds” by a short-sighted and bumbling RC?  Hardly.  Are there some armies that have seen a giant jump in popularity due to the latest Clash of Kings pack?  Undoubtedly!  Just look at Twilight and Sylvan Kin this year compared to the last five years.  Is this what we want as a community?  An annual rules update that yes, creates some winners, but evens out the playing field over time, and gives multiple viable builds to each faction?  I would think that yes, yes we do.  So I eat my words, after drinking my bourbon.  It isn’t all doom and gloom.  Now, I just have to hope that everyone else gets nerfed with the next Clash of Kings…but leave my dwarfs alone 😉   

About Mike Rossi

Long time gamer of all types. Fourth mic on the Unplugged Radio podcast. Old man on the scene. Bourbon aficionado. Karate master. Perennial smart@$$. No one of consequence....

View all posts by Mike Rossi →

2 Comments on “The Negative Space – Army Selection at this Year’s Masters”

  1. I still believe the game has some balance issues. There probably needs to be a few nerfs to be honest. Just so hard with 20+ armies to understand how to balance them?

  2. I posted on Facebook but will cross-post here as well.

    Great article. Another way to analyze whether a particular subset is comparatively “diverse” is to borrow the Herfindahl-Hirschman Index (HHI) from market analysis. It’s how we determine whether a market is too concentrated to allow mergers and gives you a quick numerical basis to compare.

    I quickly pulled the stats from the last 5 US Masters competition and calculated their HHI (where a higher HHI means the meta is heavily concentrated and a lower HHI means people are all doing their own thing). Here’s the data:

    Year HHI
    2018 825
    2019 701
    2020 669
    2021 576
    2022 728

    Based on this, we can conclusively say that the meta got more diverse every year from 2018 to 2021, until this year, where there was a pretty steep reversion in the direction of the 2018 numbers. If anyone has the list breakdown for prior years, I’d be happy to run the analysis. That could shed some light on whether the reversion is driven by this particular CoK, or whether any change results in bunching the meta before people get familiar with it and start branching out more. Tough to tell with this data.

    Regardless, the data does suggest that the meta (as far as what armies people are taking) is more concentrated than it has been in the recent past.

    To give you two more comparative data points, I quickly pulled the list from a recent WH40K tournament. Their HHI was 428.

    I did the same for a recent AOS tournament. They have an HHI of 570.

    These are not strictly apples-to-apples comparisons given different numbers of factions and the fact these were random tournaments and not necessarily top-level play, but it’s probably worth noting that KOW has a less diverse meta than either of those, and after several years of improving meta diversity, 2022 took a step back.

    To the point in your article, the sky is not falling, and there’s a lot of variety even within particular army choices. But people are probably right that the meta is less diverse than it was last year at this time.

Comments are closed.